A simple little character controller I made to try out movement with an isometric camera perspective.

View the source code here on my Github.

Features

  • Keyboard and Controller Compatible.
  • Smooth follow camera.
  • Highly Customizable.
  • Movement Damping.
  • Jumping:
    • Coyote Jumping
    • Jump Buffering
    • Better Jump parabolic motion
    • Long jumping
  • Gliding (Inspired by Breath Of The Wild.
  • Cutout shader to show the player through objects obstructing the camera.

Controls

ControlsKeyboardGamepad
MoveWASDLeft Stick
JumpSpaceA (Xbox) / X (PlayStation)
GlidePress & Hold Jump while airbornePress & Hold Jump while airborne

Comments

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Hello! How you create this controller? :)

(+1)

AMOGUS!